Games

Games were played all through the Renaissance, both cerebral ones of skill and those of chance. Stop by the Guild of Science & Arts during Koroneburg Renaissance Festival to play any of the games below:

 

chess-1Chess is believed to have originated in Eastern India during (c. 280 – 550 CE) in the Gupta Empire, where its early form in the 6th century was known as chaturaṅga (Sanskrit:चतुरङ्गक्रीडा), literally four divisions [of the military] – infantry, cavalry, elephants, and chariotry, represented by the pieces that would evolve into the modern pawn, knight, bishop, and rook, respectively. The earliest evidence of chess is found in the neighboring Sassanid Persia around 600, where the game came to be known by the name chatrang. By the year 1000 it had spread throughout Europe. Around 1200, the rules of shatranj started to be modified in southern Europe, and around 1475, several major changes made the game essentially as it is known today. card-ea_1

Noddy is a 16th-century English card game ancestor of Cribbage. It is the oldest identifiable card game with this gaming structure and a relative to the more-complicated 18th century game Costly Colours. The basic term noddy, means a fool or simpleton, but in the gaming sense, it is just the name given to the Knave of the suit turned up at the start of play. Noddy can be thought of as the “small Cribbage without the Crib”.

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Mancala is an ancient board game which dates back to the 6th century AD, and your target is to gather as many pieces of gems in your store as you can.

Kings in the Corner plays like solitaire but the action is competitive and challenges your brain to keep track of all the cards.

jenga-game

King’s Tower is our Renaissance take on Jenga, except ours is HUGE! During the game, players take turns removing one block at a time from a tower constructed of 54 blocks. Each block removed is then balanced on top of the tower, creating a progressively taller but less stable structure.

Nine_Men's_Morris_with_dice_in_Libro_de_los_juegosNine-man Morris consists of 3 nested squares with lines connecting the mid-point of each side. The gameplay is similar to tic-tac-toe: players alternate placing markers on the 24 intersections, attempting toget three-in-a-row. A line-of-three is called a mill. When a mill is created, the player may then remove (pound) one opposing non-mill piece from the board. A pounded piece is out of play. Once all markers have been placed on the board (pounded off or not) the gameplay changes slightly. Instead of adding a marker, players now slide their markers along the lines. The game ends when a player has only two pieces left or is pinned-in and unable to make a move.

geese and fox medieval game_1Fox and Geese: The 13 (or 17) Geese start at one side of the board, and moving only forwards and forwards diagonally, try to trap the single Fox. The Fox meanwhile may move in any direction and tries to jump a Goose thereby removing it from play. The Geese move and the Fox jumps, as in checkers. The Fox goes first. The Geese win if they trap the Fox in a corner (and peck him to death), and the Fox wins if the Geese cannot trap him or have all moved to the far side of the board. This is a little more difficult as a street game because the advantage lies with the Fox. It may prove unsatisfying to merely play once (as the Geese).

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The first mention of the Game of the Goose comes from Francesco dei Medici, Grand Duke of Florence in Italy from 1574 to 1587.  He sent a copy to King Philip II of Spain where it caused great excitement at the court, and the game spread rapidly to other parts of Europe.